Ok I made the video of this animation (under this post) loop so you can see it better.
The purpose of my blog is to capture my art growth so I try not to hide my lousy stuff. This runcycle wasn't a winner and has quite a few problems with it.
Here are the key frames and my analysis of them.
I think I could add in an extra drawing here to sell the antic. It's a weird move, as usually when you start running you begin by falling forward and let your legs catch up. I wanted the start in this to be like a slingshot
this is my favourite frame
This is the first loop frame.
That front arm moves a bit bad through this bit. The arms in this animation lack purpose I tried to have them sweep the air as an extra leg but it doesn't read
This frame feels weak
That front leg doesn't move back enough. This is a sticky frame on the animation
That front arm need to go back further.
This is the loop frame. You'll notice that the scarf is different. I want to treat the scarf as an effect to add after the main animation.
This animation was done as an experiment to do a run cycle with one foot always on the ground and I felt as though I learnt some things. I'm also getting use to both animating Dash and working in Toonboom. As far as a run cycle goes this isn't good enough but it is a good start and something to build on.
2 comments:
some kind of secondary 'back foot leaving the ground' motion might sell the fact that he's really pushing the ground away behind him... at the moment it's coming across as a power walk, rather than a run. A little shake in the air might give it some of that running 'lightness' whilst retaining the feeling of weight you're going for.
Dash is looking awesome these days btw!
/$0.02
cheers. Yeah I have to go back into this one. On my todo list
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